- WoW Helping or Hurting the Industry? - - simple answer: let it run its course. The difference between WoW and (their example) Need for Speed is partially immersion and partially replayability. Make a MMORPG Need for Speed and capture the motorhead speedfreaks. The time-investment/subscription model may be a real revolution for the game industry. May be.
- Neat article on style vs. realism by way of Zelda…
Posted on Tuesday, September 6th, 2005 at 7:22 pm by found_drama in Sundry.
Tagged as Sundry.
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